Launch QA, Android device coverage, export pipeline, store materials, bug loop, and first player support.
Iron Creek Studio private room
Launch round for Backwater Outlaws.
The public site sells the game. This room explains the business: a focused Android launch, creator-ready visual identity, a deep content loop, first-world free acquisition, and a clean upgrade path that turns 10 free levels into a 90-level unlock.
Public launch, trailer polish, creator outreach, paid test budget, content drops, analytics, and operating runway.
Longer live-ops runway, expanded content cadence, platform work, outsourcing budget, and sequel/IP development planning.
Why Now
Launchable game, memorable brand, visible systems.
Backwater Outlaws already has the core identity players can understand in seconds: free first-world entry, swamp racing, outlaw boats, flashy upgrades, bosses, awards, and token rewards.
Use Of Funds
Finish, launch, learn, expand.
Capital goes into QA, Android packaging, trailer and store assets, player acquisition tests, creator outreach, analytics, reward tuning, and post-launch content.
Milestones
Launch week first, growth loop second.
Near-term success is a polished Google Play release with 10 free levels, a launch-week upgrade for the remaining 90 levels, bug capture, and user feedback. Next comes the normal $2.99 price, retention tuning, and broader distribution.
Pitch deck access
The full deck should live behind a direct investor request, not in the public top nav.
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