Iron Creek Studio private room

Launch round for Backwater Outlaws.

The public site sells the game. This room explains the business: a focused Android launch, creator-ready visual identity, a deep content loop, first-world free acquisition, and a clean paid unlock path from $0.99 launch pricing to $2.99.

Minimum Close$200K

Launch QA, Android device coverage, export pipeline, store materials, bug loop, and first player support.

Target Round$400K

Public launch, trailer polish, creator outreach, paid test budget, content drops, analytics, and operating runway.

Strategic Extension$800K

Longer live-ops runway, expanded content cadence, platform work, outsourcing budget, and sequel/IP development planning.

Why Now

Launchable game, memorable brand, visible systems.

Backwater Outlaws already has the core identity players can understand in seconds: free first-world entry, swamp racing, outlaw boats, flashy upgrades, bosses, awards, and token rewards.

Use Of Funds

Finish, launch, learn, expand.

Capital goes into QA, Android packaging, trailer and store assets, player acquisition tests, creator outreach, analytics, reward tuning, and post-launch content.

Milestones

Launch week first, growth loop second.

Near-term success is a polished Google Play release with a $0.99 launch offer, bug capture, and user feedback. Next comes the normal $2.99 price, retention tuning, and broader distribution.

Backwater Outlaws

Pitch deck access

The full deck should live behind a direct investor request, not in the public top nav.

Request Pitch Deck